Our Heroes defat the bullettes, and proceed in their exploration. First they meet a dumb and violent ettin, which they rapidly take care of, and then they free a few prisoners held by more evil cultists.
They learn of the existence of a forge-master, in fact a Dao genie that seems to share a past with Athayr the Djinn. They make a deal with the Dao, earning a fancy armor for Grahhszak.
Thanks to Athayr magic, they learn of the location of Miraj, the second-in-command still present in the temple. The PCs ready a plan of attack, and then they charge into battle against Miraj and several cultists supported by more bullettes and even a stone golem.
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