Monday, March 25, 2019

Session 23

Ahtayir the djinn
The party continues the exploration of the temple, facing more cultists. Even though they eventually discover that the leader of the Air cult has escaped, they decide to clear out the temple to not leave anything to chance.

In the top chamber of a mighty ziggurat, they find an ancient and magical horn. When they blow the horn, a djinn makes its appearance. The powerful creature pledges its services to the PCs for the duration of a single task.

The party asks the djinn to help them defeat the cults of elemental evil in the Dessarin valley, thus earning a mighty ally in their fight against the villains.


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