Temple of Moving Stones |
The party is at a local tavern looking for informations and rumors. Through carfeul use of diplomacy (and a few hard knocks) they learn a few interesting things.
From a Crushing Wave spy, they learn that Scarlet Moon Hall, a location not too far from Red Larch, could be the hideout of a fire-cult.
They also discover that several earth cultists are meeting in the basement on Waelver's Wagonworks, a workshop inside of Red Larch.
The PCs decide to visit the the wagon-works premises, where they find a passage to an abandoned dwarven hall. The place has now been repurposed by the followers of Ogremoch as a temple to their dark elemental power of earth.
The party explores the dungeon, until they find several cultists gathered in a room occupied by magical moving stones. Their presence revealed, the PCs are ready for the fight to come.
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