Monday, October 15, 2018

Session 14

Temple of Moving Stones
The party is at a local tavern  looking for informations and rumors. Through carfeul use of diplomacy (and a few hard knocks) they learn a few interesting things.

From a Crushing Wave spy, they learn  that Scarlet Moon Hall, a location not too far from Red Larch, could be the hideout of a fire-cult.

They also discover that several earth cultists are meeting in the basement on Waelver's Wagonworks, a workshop inside of Red Larch.

The PCs decide to visit the the wagon-works premises, where they find a passage to an abandoned dwarven hall. The place has now been repurposed by the followers of Ogremoch as a temple to their dark elemental power of earth.

The party explores the dungeon, until they find several cultists gathered in a room occupied by magical moving stones. Their presence revealed, the PCs are ready for the fight to come.

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