Monday, August 6, 2018

Session 10

The party finds it way to the Sacred Stone Monastery. They try to approach the monastery peacefully, introducing themselves as travellers looking for shelter. The monks refuse them entrance, and send them on their way.

The PCs decide to lurk around the monastery and wait for the night, to try an infiltration. Unfortunately they're spotted by a duergar patrol, and are forced to fight. Having alerted the monastery, they decide to break in through the gardens, where they fight a few gargoyles.

Inside the monastery proper, they meet with the followers of the Black Earth, evil acolites of dark elemental powers. They defeat these opponents, and gain access to the lower level of the compound.

Behind sturdy metal bars, they notice a monstrous Umber Hulk, probably kept as pet by the cultists.

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